/***************************************************************************
 *   Copyright (C) 2009 by Jason Pullara                                   *
 *   lordkat@gmail.com                                                     *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#include "common.h"

using namespace std;

class cNetwork {
	public:
		cNetwork();
		~cNetwork();
		void sendAllOnMap(string sNameException, string sData, unsigned long ulMap);
		void sendAll(string sData);
		void sendPlayersOnMap(cClient *pClient, unsigned long ulMap);
		cCharacter *findPlayer(string sName);
	protected:
		static int acceptThread(void *vData);
		static int think(void *vData);
	private:
		vector<cClient *> m_vecClients;
		TCPsocket m_tcpServerSocket;
		IPaddress m_ipServerIP;
		cFileIO m_fileIO;
		cLuaEngine m_luaEngine;
		SDL_Thread *m_sdlAcceptThread;
		SDL_Thread *m_sdlThinkThread;
		SDL_sem *m_semVecLock;
};
